Around the Clock Score Sheet
Darts Dedicated scorecardA free Around the Clock score sheet in Doodle Score.
Who goes first?
Settle it before the Around the Clock argument starts. Pick how many players, add names if you like, and spin.
Keeping score too? Doodle Score remembers your players and tallies every round.
How to score
- Hit 1 through 20 in order. You cannot skip ahead.
- Each dart that hits the current number advances you one.
- Doubles and triples usually still count as that number.
- First player to hit 20 (some tables then bull) wins.
Questions
Do I need a double to finish? Not in the standard clock. Some tables finish on double 20 or bull โ pick it before you start.
Miss? That dart does nothing. Stay on the same number.
Set Up in Doodle Score
Around the Clock has a dedicated scorecard in Doodle Score โ everything is pre-configured including score tracking, validation, and special rules.
Download the app, tap New Scorecard, and choose Around the Clock.
Game Identity
- Name: Around the Clock
- Player Count: 2โ8 players. Standard: 2โ4.
- Teams: No teams (individual). Can be played in teams of 2.
- Theme: Darts game where players must hit numbers 1 through 20 in sequence before any other player finishes.
Scoring Mechanics
- Scoring Variant: Progress-tracking โ no point total. Players track which number they are currently targeting.
- Target Score: Hit all numbers 1โ20 in order (and optionally Bullseye to finish).
- Unit of Scoring: Numbers cleared (progress marker, not a point value).
- Lower vs. Higher: N/A โ it's a race. First to finish wins.
Rules & Validation
Per-Turn Logic
- Each player throws 3 darts per turn.
- The player must hit their current target number to advance. Only the target number counts; any other number hit is wasted.
- Once the target is hit, the player advances to the next number immediately. With remaining darts in the turn, they may attempt the next number.
- Example: Targeting 5. Dart 1 misses. Dart 2 hits 5 โ advance to 6. Dart 3 hits 6 โ advance to 7.
Validation Rules
- Current target per player is an integer 1โ20 (plus optionally 25 for Bullseye finish).
- Progress is monotonically increasing โ cannot go backward.
Special Actions / Bonuses
- Doubles/Triples count: Hitting a double or triple of the target number still counts as hitting it once (advances one step). Some variants allow doubles/triples to skip ahead multiple numbers.
- Bullseye Finish (variant): After hitting 20, player must also hit Bullseye (25/50) to win.
Win Conditions
- Condition: First player to hit all numbers 1โ20 (and Bullseye if using that variant) in sequence wins.
- Tie-Breaker: Cannot tie โ the first to finish in turn order wins.
Common Around the Clock rules questions
The arguments that come up at the table, answered from the official rules. Where house rules differ, we say so.
Do doubles and triples skip numbers?
In standard play they count as one hit.
House rule Some groups let a double skip two numbers and a triple skip three.
Do you need the bull to finish?
Only if you agreed to a bull finish.
House rule This is a house rule, so agree on it before you start.
Can you keep throwing after you hit your number?
Yes. Move on to the next number with the darts you have left that turn.
Can there be a tie?
No. The first player to finish in turn order wins.
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