Chicago (Rotation Dice)
Dice Track with Paper ScoreRoll the target sum to score.
Who goes first?
Settle it before the Chicago (Rotation Dice) argument starts. Pick how many players, add names if you like, and spin.
Keeping score too? Doodle Score remembers your players and tallies every round.
Game Identity
- Name: Chicago (Rotation Dice)
- Player Count: 2–8 players. Standard: 3–6.
- Teams: No teams. All players compete individually.
- Theme: Simple dice game played over 11 rounds (sums 2 through 12). Each round, players score only if their roll matches the target number.
Scoring Mechanics
- Scoring Variant: Accumulative — scores grow over a fixed 11 rounds.
- Target Score: No score target — fixed 11 rounds. Highest total after all rounds wins.
- Unit of Scoring: Points per round (matching roll value, or 0 if no match).
- Lower vs. Higher: Higher score wins.
Rules & Validation
Per-Round Logic
- Round Numbers: Rounds run from 2 to 12 (the possible sums of two dice).
- Round 1 = target sum 2, Round 2 = target sum 3, … Round 11 = target sum 12.
- Rolling: Each player rolls 2 dice on their turn.
- Scoring: If the player's dice total exactly equals the round's target number, they score that number of points. If not, they score 0.
- Example: In Round 7 (target sum 7), rolling 3+4 scores 7 points. Rolling 2+3 scores 0.
- Validation Rules:
- Score per player per round is either the target number or 0.
- Total rounds is always 11.
Special Actions / Bonuses
- Chicago!: Rolling the target number exactly is informally called "Chicago." No extra bonus in the base game.
- Natural 7 rule (optional): Some variants award bonus points when 7 is rolled in any round (as 7 is the most probable sum).
Win Conditions
- Condition: After all 11 rounds (sums 2–12), the player with the highest cumulative score wins.
- Tie-Breaker: Tied players roll-off with 2 dice; highest sum wins. Re-roll ties.
Set Up in Doodle Score
Chicago (Rotation Dice) doesn't have a dedicated scorecard yet — track it for free using a general scorecard:
- Tap New Scorecard and choose Paper Score (tracks all players each round in a grid)
- Add 4 players (adjust as needed)
- Set Rounds to 11
Score type: Ascending — highest score wins.
Common Chicago (Rotation Dice) rules questions
The arguments that come up at the table, answered from the official rules. Where house rules differ, we say so.
What if you miss the target sum in Chicago?
You score 0 for that round. You only score if your two dice add up to the round's target.
How many rounds are in Chicago?
11, one for each sum from 2 to 12.
Do you get a bonus for rolling 7?
Not in the base game.
House rule Some groups add a bonus for 7s.
How do you break a tie?
Tied players roll two dice, and the higher sum wins. Re-roll if it's still tied.
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