Hearts Score Sheet
Card Dedicated scorecardA free Hearts score sheet. Queen, hearts, and shooting the moon.
Page challenge
Deal out the point cards
Pick a seat, then tap the point cards that player took: 1 per heart, 13 for the Q♠. Give all 26 to one player and they shoot the moon.
Hand out all 26 points (or shoot the moon) for a gold star. Best: –
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Who goes first?
Settle it before the Hearts argument starts. Pick how many players, add names if you like, and spin.
Keeping score too? Doodle Score remembers your players and tallies every round.
How to score
- Avoid hearts and the Queen of Spades. Lowest score wins.
- Each heart = 1. Queen of Spades = 13. Every hand totals 26.
How to play
- Pass left, then right, then across, then hold. Repeat.
- Do not lead hearts until they have been broken.
Questions
What is shooting the moon? Take all 13 hearts and the Queen. You score 0; everyone else scores 26.
When does the game end? When anyone reaches the game-end score (100 by default; pick 50, 75, 150 or your own number from 25 to 500 under Table rules before the first hand). Lowest total wins. Doodle will not save a hand until the 26 adds up.
What table rules can I change? Before the first hand: subtract 26 from the moon shooter instead of adding 26 to everyone else, and turn on Jack of Diamonds −10 (tap who took the J♦ each hand; hearts and the Queen still add up to 26, the moon only counts hearts and the Queen, and the −10 still applies).
Set Up in Doodle Score
Hearts has a dedicated scorecard in Doodle Score — everything is pre-configured including score tracking, validation, and special rules.
Download the app, tap New Scorecard, and choose Hearts.
Game Identity
- Name: Hearts
- Player Count: 3–5 players. Standard: 4. (Six-handed Hearts exists in some references but is not supported by this app.)
- Teams: No teams — every player scores individually.
- Theme: Pen-on-paper scorekeeper for the classic trick-taking card game. The app does not deal cards or simulate trick play; it records the per-hand point total for each player.
- Dealer / Rotation: The dealer role rotates clockwise after each hand.
Deck Adjustments (context for trick play, not enforced by the app)
- 3 players: remove the 2♣ (51 cards, 17 each).
- 4 players: full 52-card deck (13 each) — standard.
- 5 players: remove the 2♣ and 2♦ (50 cards, 10 each).
Scoring Mechanics
- Scoring Variant: Evasion — the lowest cumulative score wins.
- Target Score: 100 (modern standard, app default). Pick 50, 75, 150 or a custom 25–500 under Table rules.
- Unit of Scoring: Penalty points per hand.
- Lower vs. Higher: Lower is better. Hearts is the only built-in game with
scoreLowerIsBetter = true.
Table Rules (optional variants)
Set on the Hearts score screen before the first hand; they lock once a hand is saved. Defaults match classic Hearts, and games saved before these options load with the defaults.
- Game ends at: 50, 75, 100 (default), 150, or a custom number from 25 to 500.
- Shoot the Moon: Add 26 to everyone else (default) — shooter 0, opponents +26 — or Subtract 26 from the shooter ("Old Moon") — shooter −26, opponents 0.
- Jack of Diamonds −10 (off by default): whoever takes the J♦ scores −10 for the hand. Hearts + Q♠ must still total 26; the J♦ is tallied separately, so a hand's committed points total 16. Shooting the Moon is judged on hearts + Q♠ only; the J♦ −10 is applied on top of the moon result (e.g. a shooter who also took the J♦ ends at −10 in add mode, −36 in subtract mode).
Rules & Validation
Per-Hand Logic
- Points per Hand: Exactly 26 penalty points are distributed each hand:
- Each ♥ captured = 1 point (13 hearts × 1 = 13 pts).
- Q♠ captured = 13 points.
- All other cards = 0 points.
- Validation Rules:
- The sum of all player point entries for a hand MUST equal 26. The Save button is disabled until the total is exactly 26.
- Each player's value must be between 0 and 26 inclusive (
HeartsRules.minPointsPerPlayer/maxPointsPerPlayer). - The hand's player count must be between 3 and 5 (
HeartsRules.minPlayers/maxPlayers).
- Normalization (Shoot the Moon):
- If the validator detects exactly one player at 26 and every other player at 0, that player "shot the moon".
- The committed scores are rewritten: shooter → 0, every other player → 26.
- The original raw input is preserved on the transaction's
payload.rawInputandpayload.moonAppliedfields for history display. - Any other distribution that sums to 26 is committed as-entered (no normalization).
Special Actions / Bonuses
Shoot the Moon (a.k.a. Slam, "Take All"):
- Trigger: a single player captures all 13 hearts AND the Q♠ in one hand.
- Effect (this app): shooter scores 0; every opponent gains 26.
- Detected automatically from the entered values — no toggle. Tapping "Shoot Moon" next to a player is a shortcut that pre-fills the picker (shooter = 26, others = 0) so the user can save with one tap.
Card-Play Concepts (Context Only — Not Enforced by App)
The app does not enforce trick-play rules; these affect how the 26 points get distributed in real life, not what the app records:
- Passing Rotation: In a standard 4-player game, cards are passed before each hand:
- Left
- Right
- Across
- Hold (No passing) The cycle repeats every 4 hands.
- ♥ cannot be led until they have been "broken" (someone discards a heart on a non-hearts trick) or the leader has only hearts left.
- The 2♣ leads the first trick (or 3♣ in 5-player when 2♣ is removed).
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Win Conditions
- Condition: The game ends as soon as any player's cumulative score reaches or exceeds the target (default 100). The player with the lowest cumulative score wins.
- Tie-Breaker: If multiple players are tied for the lowest score at game end, the rule book calls for additional hands to be played until the tie is broken. The app surfaces the tie via the
endConditionMessage("Hearts end condition reached. Current leader(s): A, B.") and lets the user keep recording hands manually — there is no automated tie-break.
Awards you can win in the app
When a Hearts game ends, Doodle Score hands these out to your group automatically.
- Shot the Moon Swept all hearts & queen
- Clean Sheet Most 0-point hands
Common Hearts rules questions
The arguments that come up at the table, answered from the official rules. Where house rules differ, we say so.
Can you play a heart or the Queen of Spades on the first trick?
Under the common rules, no. If you can't follow the 2 of clubs lead, you have to throw a card that isn't a heart and isn't the Queen. The only exception is a hand with nothing but point cards.
House rule Some home games allow points on the first trick. Agree before the first deal.
When can you lead hearts?
Only after hearts are broken, meaning someone has thrown a heart on an earlier trick. If you have nothing but hearts left, you can lead one anyway.
Does the Queen of Spades break hearts?
Not under the standard rules. Only a heart breaks hearts. The Queen is a spade, so you can lead her any time after the first trick.
House rule Plenty of tables count the Queen as breaking hearts. It's a common house rule.
Who leads the first trick?
Whoever has the 2 of clubs leads it. In a 3-player game, where the 2♣ is taken out, the 3♣ leads.
How does shooting the moon score?
If one player takes all 13 hearts and the Queen of Spades, they score 0 and everyone else takes 26. Doodle Score also offers the subtract-26-from-the-shooter version under Table rules.
Do you pass every hand?
With 4 players the pattern is left, right, across, then no pass, and it repeats.
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