Farkle

Dice

Roll the dice, push your luck.

Game Rules: Farkle

Game Identity

Scoring Mechanics

Rules & Validation

Turn Structure

Each turn proceeds as follows:

  1. Player rolls all 6 dice.
  2. Player sets aside at least one scoring die (required — cannot set aside zero scoring dice if any exist).
  3. Player chooses: Bank (end turn, add turn total to game score) or Roll (keep accumulated turn total at risk, roll remaining dice).
  4. If all 6 dice have been set aside for scoring, player has "Hot Dice" and may roll all 6 dice again.
  5. If a roll produces no scoring dice: Farkle — all turn points are lost and the turn ends.

Minimum Entry ("Getting on the Board")

Scoring Combinations

All combinations are determined per roll — dice from previous rolls in the same turn cannot be combined with the current roll to form new combinations.

Combination Points
Single 1 100
Single 5 50
Three 1s 1,000
Three 2s 200
Three 3s 300
Three 4s 400
Three 5s 500
Three 6s 600
Four of a kind 1,000
Five of a kind 2,000
Six of a kind 3,000
Straight (1–2–3–4–5–6) 1,500
Three pairs 1,500

Note: Sources conflict on straight scoring (1,000–2,500 pts). 1,500 is the most widely cited standard value.

Farkle Condition

Hot Dice

End-Game Rule (Final Round)

Validation Constraints

Special Actions / Bonuses

Win Conditions

Set Up in Doodle Score

Farkle has a dedicated scorecard in Doodle Score — everything is pre-configured including score tracking, validation, and special rules.

Download the app, tap New Scorecard, and choose Farkle.

Track Farkle in Doodle Score Free scorekeeper app for iOS & Android