Farkle Score Sheet
Dice Dedicated scorecardA free Farkle score sheet. Running totals, no napkin math.
Page challenge
Push your luck: one Farkle turn
Roll six dice, set aside scoring dice, then roll the rest or bank. Roll nothing that scores and it's a Farkle: the turn is gone.
Bank 500+ in one turn (enough to get on the board) for a gold star. Best: β
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Who goes first?
Settle it before the Farkle argument starts. Pick how many players, add names if you like, and spin.
Keeping score too? Doodle Score remembers your players and tallies every round.
How to score
- If you score with all six, you hot-dice and roll all six again.
- Roll no scoring dice = Farkle. That turn scores 0.
How to play
- Roll six dice. Set aside at least one scoring die, then bank or roll the rest.
- First to the target (often 10,000) wins. Many tables need 500β1,000 to get on the board.
Questions
Someone stepped away? Open the turn and tap Skip turn (owed). Play passes to the next player and they get an owed badge; tap it to take the extra turn later. If someone reaches the target, owed turns are played (or counted as 0) before the result.
What scores? 1 = 100, 5 = 50. Three of a kind = 100 Γ face (three 1s = 1,000). Straights, three pair, and two triplets are table variants β pick them on the scorecard.
What is a Triple Bust? A variant: three Farkles in a row costs a penalty (often β500). Use that scoring mode if your table plays it.
Set Up in Doodle Score
Farkle has a dedicated scorecard in Doodle Score β everything is pre-configured including score tracking, validation, and special rules.
Download the app, tap New Scorecard, and choose Farkle.
Game Identity
- Name: Farkle
- Player Count: 2β8 players. Typical/standard: 4 players.
- Teams: No teams. All players compete individually.
- Theme: Dice push-your-luck
Scoring Mechanics
- Scoring Variant: Accumulative β scores grow toward a target.
- Target Score: 10,000 points (standard). Configurable.
- Unit of Scoring: Points per banked turn.
- Lower vs. Higher: Higher score wins. First player to reach/exceed target triggers the final round.
Rules & Validation
Turn Structure
Each turn proceeds as follows:
- Player rolls all 6 dice.
- Player sets aside at least one scoring die (required β cannot set aside zero scoring dice if any exist).
- Player chooses: Bank (end turn, add turn total to game score) or Roll (keep accumulated turn total at risk, roll remaining dice).
- If all 6 dice have been set aside for scoring, player has "Hot Dice" and may roll all 6 dice again.
- If a roll produces no scoring dice: Farkle β all turn points are lost and the turn ends.
Minimum Entry ("Getting on the Board")
- Standard variant: A player's first bank must be β₯ 500 points in a single turn. Until then, they cannot bank less than 500 pts (they must keep rolling or Farkle).
- No Minimum variant: Any positive turn score can be banked from the very first turn.
- After a player has made their first qualifying bank, any positive turn total can be banked for all remaining turns.
- The session determines whether the minimum applies by reading the active
scoringVariantIdfrom the game config.
Scoring Combinations
All combinations are determined per roll β dice from previous rolls in the same turn cannot be combined with the current roll to form new combinations.
| Combination | Points |
|---|---|
| Single 1 | 100 |
| Single 5 | 50 |
| Three 1s | 1,000 |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
| Four of a kind | 1,000 |
| Five of a kind | 2,000 |
| Six of a kind | 3,000 |
| Straight (1β2β3β4β5β6) | 1,500 |
| Three pairs | 1,500 |
Note: Sources conflict on straight scoring (1,000β2,500 pts). 1,500 is the most widely cited standard value.
Farkle Condition
- A Farkle occurs when none of the rolled dice show a scoring combination.
- All turn points accumulated in that turn are forfeited.
- The turn ends immediately with zero points banked.
Hot Dice
- Hot Dice occurs when all 6 dice have been set aside for scoring in a single turn.
- The player may roll all 6 dice again (optional β they can also choose to bank).
- Accumulated turn points remain at risk if they choose to roll.
- There is no limit on consecutive Hot Dice rolls.
End-Game Rule (Final Round)
- When any player's banked total reaches or exceeds the target score, that triggers the final round immediately.
- Every other player gets exactly one additional turn β no exceptions. The triggering player does not get another turn.
- After all other players have taken their final turn, the player with the highest score wins.
- If a player ties the high score on their final turn, they must continue rolling until they either beat it or Farkle (a tie is not enough to win).
Validation Constraints
- Must set aside at least one scoring die per roll.
- Cannot bank 0 points (Farkle button handles this with a distinct transaction type).
- Player cannot bank below 500 on their first-ever bank (minimum entry rule).
Special Actions / Bonuses
- Hot Dice: Trigger condition: all 6 dice score on a single roll. Effect: may roll all 6 again. Does not end turn. Turn total stays at risk.
- Farkle: Trigger condition: no scoring dice on a roll. Effect: forfeit entire turn total, turn ends immediately. Committed as distinct
farkle_turntransaction with value = 0. - Three Consecutive Farkles (variant): Three farkles in a row deduct 1,000 points from the player's game total. Tracked via consecutive farkle count in payload metadata.
Win Conditions
- Condition: A player's banked total reaches or exceeds the target score (default 10,000). This triggers the final round. After all remaining players complete one final turn, the player with the highest score wins.
- Tie-Breaker: If players are tied after the final round, tied players each roll one die; highest roll wins. Re-roll on ties.
Awards you can win in the app
When a Farkle game ends, Doodle Score hands these out to your group automatically.
- Bust Master Most times busting
- High Roller Highest single turn
Common Farkle rules questions
The arguments that come up at the table, answered from the official rules. Where house rules differ, we say so.
Do you need 500 points to get on the board?
Many rule sets say your first bank has to be at least 500 in one turn, and the Doodle Score Farkle card uses that by default. Plenty of tables play with no minimum.
House rule 350, 500, 750 and 1,000 openers are all common. Pick one before the first roll.
How much are three pairs worth?
Doodle Score uses 1,500, the most common value in boxed Farkle sets.
House rule You'll also see 750 and 500. A four of a kind plus a pair is sometimes scored as three pairs too.
Can you combine dice from different rolls?
No. A combination only counts if it all comes up in one roll. A 1 kept from your first roll plus two 1s on your next roll is 300, not 1,000.
What are hot dice?
If every one of your six dice has scored, you can pick all six up and keep rolling, adding to the same turn total. Bank or roll, it's your choice, but a Farkle still wipes the whole turn.
Does everyone get one more turn after someone reaches 10,000?
Yes. The player who crossed the target is done, everyone else gets one last turn to beat them, and the highest score wins.
House rule Some tables play that the first to 10,000 wins on the spot. That's a shorter house rule.
Is there a penalty for three Farkles in a row?
Not in every rule set. A common variant takes away 1,000 points for three Farkles in a row. Doodle Score supports it as an option.
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